![]() Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. * Mario Kart 8 (improved) and Splatoon General Blur Fix Might or might not have caused an issue, but it's fixed regardless. * Proper scaling of Mario Kart 8 and Splatoon Blur Fix I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here. * Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 supportĬemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). * Super Mario 3D World & Captain Toad Treasure Tracker upscaling fixed with general blur fixįixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it. * Merge pull request #90 from Crementif/master * Sharper default settings, to make it look better at native res.Ĭontrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing * Renamed to give FXAA priority over base graphics packs * Added resolution independent FXAA for BotW * FXAA pack improvements Integrated Contrasty, better FXAA, less blurry(#92) Gave up on waiting, plus people complained about the packs that were outdatedĪpparently share the same shader, discovered by Crementif in Cemu Discord * fix camera rune dof blur using the same method as zl focusĬompared screenshot, previous radius seems too large * fix camera rune dof blur using the same method as zl focus (#91) Highly experimental software to emulate Wii U applications on PC. Cemu is a Nintendo Wii U emulator that runs commercial games. It is a Community Graphic Packs for Cemu. General: Fixed a bug where crashlogs would be omitted from log.CEMU Graphic Packs (6) is released. General: The graphic pack window will automatically filter for the currently running game General: Added a migration assistent that will detect if DLC is installed at the legacy locations (used by Cemu 1.15.10 and earlier) and ask to move it to the correct folder ![]() General: Gamelist now loads icons asynchronously GfxPack: Introduced graphic packs version 4Īdds shader replacement support for VulkanĪny pack that has not been updated for version 4 will show up with the indicator "may not be compatible with Vulkan"Įxisting version 3 packs *may* still work with Vulkan, enable them at your own risk The cache is stored at shaderCache/driver/vk/īe aware that an incomplete pipeline cache introduces stuttering despite already having a full shader cache Vulkan has an additional vendor-specific cache for Vulkan pipelines. ![]() Remains backwards compatible with pre-1.16.0 caches Cross compatible and shared between OpenGL/Vulkan Added zlib compression to reduce cache file size The file name now uses the game's titleId instead of the internal RPX hash Vulkan: Fixed transform feedback on Nvidia GPUs ![]() Vulkan: Fixed a bug that could cause polygon explosions under rare circumstances OpenGL/Vulkan: Fixed channel order for R5G5B5A1 textures (fixes colors of Luigi sprites in Super Mario 3D World) GfxPack: rules.txt can now specify a filter to selectively apply the whole graphic pack only for a specific vendor (vendorFilter=) or renderer (rendererFilter=) ![]() General: Fixed memory searcher tool not being enabled in the menu after launching a game Vulkan: Always force full sync at GX2DrawDone() (accurate emulation of Wii U behavior) ![]()
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